
MIND over MATTER (IMAGES)
(The Game Of 7's aka You.World.Order.)
Original Deck & Cover Images
So, it's been an interesting process, and here's the whole story about it all. FYI, this isn't the first card game I've made before. The first one was with traditional playing cards and idle hands and free time. What I did was sat down and thought of every card game I knew, had played, and then looked up a few more. From that I got the basic mechanics of playing cards, the stack games (solitaire, uno, rummy, etc.) and book games... games like M.O.W. where you can make up rules, but it's still a stack game (numbers on numbers, colors/suits on suits)... and from there I looked for what was missing. So, thought I can't remember it now, I figured out a way to play playing cards that I'd never done before. Sometimes you just want to do something different, even if it's just for your own amusement. The point of that is to say that anyone can make a game. It just comes down to your concept. If you want, you can push for what's not offered in all of the other games, which is what I did. You can see why in the WHY I DID IT block below. Most folks don't really care about that. They might be making their own game and have their own why, and need to know HOW I DID IT. So... here's how. It's also in a VIDEO, but since we're here and there's all of this text... here's what was used, How long it took, yadda yadda yadda....
HOW I DID IT: So, 1 - You need a Concept. What is your game. What's the objective? Life is a game, living is playing it-- but what's the objective? What's the point? Mostly, people are focused on "How do you win" which is just a diluted form of "What do I gain as far as understanding my divinity in this moment?" Knowing that (not thinking it, but KNOWING IT) leads to understanding and developing How does it work? What parts are used. Blah blah blah. How do you play and WHY do you play are more key things to keep in mind. Everything else will come when you figure out WHY do you play (win) and HOW would you play (win)? WHY is stronger than HOW. If you're an actual creator, have fun with it. If you're an AI "creator" then you actually do nothing and need to go find yourself. You can start by playing the game i made here. 2 - You'll need a computer and program to design everything. Some places, like TheGameCrafter.com (which I used later on in the upgrade because they offer PRINT ON DEMAND) have templates to work from that make things easier. I didn't know about any of that, so I was starting from scratch with nothing. i have an old copy of Photoshop (6.0) which works on THE HORSE (laptop). All of the design for the original deck and the new one, packaging, etc. was all done in that. If you have something better, then you can do better in less time. I've got about 25 years waiting for the answer to that prayer and only hell and the opposite of what I asked for is what comes, so you can do better. If you type one letter and don't have to wait till the count of 40-something for the letter to pop up on screen, then you can do better. If, when the word pops up, your computer doesn't freeze and the program closes and you lose everything-- then you can do better. Anyways, from there, you get down 3 - the FORMAT, or you start building. I needed to know what size to make the deck, so I looked up "Playing Card Sizes" and there's a picture of that in the gallery below. After I got the size I wanted, I made a rectangle that size, in photoshop, and got the measurements all down that I wanted. To do that, I basically scanned an actual playing card, and made it the same size as the rectangle measurement I needed, and traced it on the screen. I saw where the numbers where, where the borders where, the space between the images and numbers in the corners, and edges... and how big I could get away with making things. You can look up font sizes or whatever else is there on existing similar decks. BE SURE TO leave some room for cuts and borders, and ERROR. Not all of your cuts will be clean, straight, 100% perfect. Some may be more left or right or whatever, so be sure to leave room, a margin... for error. 4 - After figuring out how big a card was, and measuring out everything, I made a TEMPLATE, and from there, made a SHEET to print. Then you have a whole sheet where you can just plug in whole groups of cards, instead of making each one at a time. It makes things go faster. I'm thinking everything is in order in the gallery, so you can see what I'm talking about. 5 - Designing. Just making your images and game how you want it. You'll change things a lot in this phase, so don't get too carried away until you've got most of it done. When you get down to finalizing everything, THEN get super detailed. Until then you might be super detailed at the start, and then it doesn't work, and so you wasted time and have to start all over. I used Wingdings, or Dingbats, or Webdings (one of those picture fonts) to get the decorative edges and corners. You can look at 1001FreeFonts and pick the FREE ones in your search. Then look for Picture fonts or decorative ones. The original deck has a frame around it, the BEING SYMBOL that I made, and the gray/black/charcoal color is actually a snakeskin leather swatch I have. In design, it's good to have a bunch of swatches (squares samples of things: wood patterns, brick walls, paint chips, rust, mold, water, etc.) to use as backgrounds and textures. Thanks to AI (because I did the first deck WAY BEFORE AI was even a thing) you can do images easier, even swatches. I used AI to do the images for the second set-- the upgrade/updated current deck. Even then, I drew out what I wanted, because AI has a way of driving you mad, giving you 89% of what you wanted, and then going to the netherworld right after it got so close. But, yeah, design away. have fun with it. Know you're going to change a few things from what you originally thought. 6 - PRINT THAT BAD BOY OUT. I used inkjet on CARDSTOCK paper. Here's a video on POUNDS (Weight/thickness) of paper to give you an idea of what you might be look for. 7 - LAMINATION. Not Lamentation. There was a laminator machine in the house already, and an inkjet printer. I laminated the whole sheet of cards when printed and then cut them after. AS FAR AS THE MATERIALS LIST IN THE PICTURES THERE... The paper (cardstock), the paper cutter, the lamination sheets, and the corner cutter i got from Amazon. They should also have them, or something similar at Walmart. Now, when doing lamination, and especially when doing playing cards, there are options. One of the most popular options is the LINEN feel of lamination, where the cards will be glossy and protected, but also have that linen feel, so they aren't so slippery. WHAT I WAS GOING FOR was something similar to the COPAG sets of poker cards. The packaging is perfect (says me) and the cards themselves are plastic, which is also perfect to me. I was going for a game, so something durable-- not so much for cardistry or card tricks. PLASTIC CARDS unfold when you fold them, with no crinkles or wrinkles or cracks or bubbles... and you can wipe them off with a damp/wet rag if your fingers are dirty. They last longer. The company that makes the COPAG cards didn't offer that packaging and setup as an option, which sucked because it was an American company. I wanted to use an AMERICAN company to support jobs and business here, also because of the shipping and ease in ordering times and prices, which would also make the overall price of the game more affordable for everyone interested. The place that DID have decent packaging, plastic cards, and decent prices was a Chinese company. Here's a thing, so most people think of BICYCLE cards, or BEE or Aviator when thinking of playing cards. KEM is another really nice set, like the Copag set, with the great feel, the great packaging, and great print. ALL OF THOSE are printed (made) by the UNITED STATES PLAYING CARD COMPANY. COPAG is Brazilian I think. The Tariffs hadn't hit yet, when i first started doing the second updated set. In fact, I was going to just keep the first design, but when looking through different companies I just felt like doing an update, so I did. While in the process of that update, the world went crazy, and is still kind of stupid, and as of the time of typing this line (8/27/25) there are still tariffs in play, so getting things in and out without stupid pricing is a factor. Some companies I looked into were MakePlayingCards.com which is a great way to see the Playing Card OPTIONS of card prints and textures, finishes, plastic vs paper, etc.... ShuffledInk.com is another cool one that responded to me. They're worth looking into. Anyways, after designing, printing, laminating, and cutting... then you have a full created deck. Next comes a fun part. 8 - PACKAGING is an important part. When it comes to the designing, DON'T FORGET THE BOX. The box or packaging is important because it has all of the information. Let's say you have an audience who is against computers, so they're not downloading your manual or playing online. They're not using QR codes. Some people just got out of jail for a long time and they don't even know how to use the internet, but your game could really help them. You have to have a way to get them the information. The box can do that. Also, the packaging is a huge selling point. Some people just buy things because of the box/cover. Your Name, the COPYRIGHT INFO, the AGE LIMITS, play time duration estimate, number of players, what's in the box, summary, catch phrases and taglines, WEBSITE, a quick tutorial on how to play, some fun or eye-catching pictures... there are a few things to list to help sell the game just by someone looking at the packaging. 9 - TESTING THE GAME. I played it. I played it with friends and family. I put up some demos online and some folks played there. There are sites like TABLETOPIA which is an online Board Game sanctuary pretty much, a place where you can go and play boardgames online with people all over the world. I checked them out but didn't want the game to be that open just yet, but it's good to know sites like that because they'll come in handy later. TheGameCrafter is a cool one because not only do they print-on-demand games, but you can do testing there too, and get feedback. That's what you want-- the feedback-- the information on how the game works for others, what it does for them, what they think of it, what needs to be changed or what works really well... 10 - PRODUCTION is a good next step, after you've gotten all of the kinks worked out. As far as production, it comes down to PROMOTION and FUNDING. This is where you get into the whole KICKSTARTER thing, PATREON, or GOFundME, and all of that stuff. That's also getting into PROMOTION. The more awareness you have, then the more sales you can get, which means you can print more games. You'll want TESTERS (people to play your game) and also REVIEWS.
WHY I DID IT: I made the whole thing from an idea (the whole game). What I wanted to do was make a game worth playing. Videogames are nice, and you feel like you "win" but then when it's over you go back to your crappy life and need to keep escaping through more and more games. That's crap. No one should need a vacation or escape from their life. Honestly, I believe blessings are extra things you're given. That would be things that are OUTSIDE OF THE ORIGINAL DESIGN. It's not a blessing to breathe air if you have lungs. It's how it's supposed to be. You shouldn't have to fight and grovel, and then when you get what you were supposed to have, kiss ass and call it a blessing. It was the original plan. Anything less is a valid complaint. So, i wanted a game that helped mindsets to cut through all of the BS people accept and adopt, which makes what should be reality seem like a great blessing. The blessing is normal. So if that's normal, then how great is the actual blessing?! We'd all have to get to normal first. What you consider an escape, or your dream life-- that's your actual life. However, the prison people built (watch this video clip here of the movie "MY DINNER WITH ANDRE") has been so personally, lovingly, thoughtfully, self-inflicted that you can't break people out. HOWEVER, they do love a challenge, and winning, and the dopamine hit of games.... SO, let's give them the keys as a game, and teach them to have fun thinking the right way, and being honest, so then we can all get out of this prison
All in all, from the original deck this new one here is a pretty nice upgrade huh? Here (below) are some images of the old ORIGINAL DECK I made, and some pics of the whole process and tools used. One of the videos also has of all of the materials used, which are in the pictures below, and how it was done,




And below are the new upgrades. I show the process of everything done in this project for people who have similar ideas, to give them an example of one way to do it. After making the first deck and playing a few times, the game just sat around. The folks i played with enjoyed it, but life wasn't to the point I saw any affordable way, or purpose in going any further than what I had. But life kept on life'ing, and then when some of the smoke cleared, the game fit into this project. I tested it out a few more times and thought it was time to upgrade the images...




The Fronts of the cards are pretty straightforward. They’re just words. The MIND (red) deck is a bunch of thoughts or suggestions, prompts or criteria that you can apply to the MATTER (blue) cards. So you use the MIND to manipulate the MATTER to get the outcome you want. C’est le jeu (that’s the game/ that’s the play). BUT what are the images on the BACK of the cards? What does they mean?
BOTH decks have on the back, The 5 ELEMENTS: Water, Earth, Aether, Air, and Fire. Those are the small colorful circle and triangle symbols. I'll go into it more after this, in the section on THE ELEMENTS.
Also, there is The BEING SYMBOL (BEING BE-ing Beings) which is a main and common theme in the Samurai Ruach writings. I made that one myself when studying on that "In the beginning is the word" verse. I was trying to understand to the point of knowing what that ONE word IS. What is the word of "GOD?" BEING. That too is explained below in it’s own section., but it's the one with the two "Y's," the circle arrows, and the Yin Yang in the middle. Why is the BEING symbol at the bottom? Because you normally hold the card at the bottom. Your fingerprint is left there. So it's a connection through you holding the card, to your pure true honest state of BEING, which is why you're playing the game (this game, and the game of living life in this "reality"). It's a reminder of who you are. ALSO, of WHERE you are, since it's BELOW (at the bottom). It's in a descended position. Yes, it's also ALL THINGS (everything) on the card. It's all of the elements, and everything in the picture, but it's the conscious individual playing the game too. Too deep? No it's not. you understood it. Everything is perception... YOUR perception. It is what it is, nothing more, nothing less. What it becomes is up to you. OR, what BEING comes into form as (the word made flesh) is up to what you are thinking. Mind Over Matter.




I saw a border around the back. Why does the border fade? The border represents BOUNDARIES. If you look close, the border has space outside of it. That is because you have no limits, only borders and boundaries. POINTS you set to operate within. Words. The border gets more solid as you descend, and becomes more of a nothing as you ascend. So the lower you vibrate, the borders seem more real. Like this world, huh?! All of those words people use to border their limitless selves in, which serve a purpose. Each word lets you understand to the point of knowing your self. BUT, don't let them be chains. MIND Over MATTER. YOU get your WORLD (and house) in ORDER. Suits (like Spades, Clubs, Hearts, Diamonds) are also called houses in some uses. Just throwing that out there. Also, why the Joker, or the FOOL is the Wild Card is pretty interesting. Either way, You, World, Order... Mind Over Matter... I heard there's a game about that somewhere...
Those images are used on BOTH decks. As for each individual deck, and what makes them what they are? There's this, and all of this is in THE BOOK OF BLACKLIGHTS (first and second books), and THE BOOK OF 3's. But Pure BEING is divided into (or expressed through) two spirits which are the closest thing to Pure BEING: (1) Pure Non-Conscious BEING (spirit- the blue), and (2) Pure Conscious BEING (soul- the red). The Blue gets called The Void, and is behind the veil. The Red gets called The Abundance, because it's being seen and is illuminated. Also, the BLUE gets called The Divine Feminine, and the RED gets called The Divine Masculine. You may have heard those before. Those concepts pop up in various ways in the individual images on the backs of the red and blue cards, so, here's me trying to make all of that plain and easy to grasp...
MIND over MATTER (IMAGES)
(The Game Of 7's aka You.World.Order.)
The MIND Deck (Red)
The MIND DECK (Red): The image there is an altar which is on fire (illuminated) and the fire on it (a word being illuminated) ascends and becomes the sun. It's during the Day. The core of the sun is divided into a Yin Yang (balance) of a brain and a heart. The heart is on the right side as a nod to the right brain being the "creative" side, and the left being the more logical side. While I won't get into the whole "sitting on the right side (at the right hand) of the Father"... meaning the Spirit might be sitting on the left side... But I WILL mention that, in keeping with the philosophy of Samurai Ruach, there is BEING. Remember that split or divide into the two sides (conscious and non-conscious BEING)? There they are again in the sun (in the son). A bit of "as above, so below" there. The two sides joining and coming down, and even ascending from one point into the two sides, LIKE A "Y" SAHPE. Hey, this is getting kinda deep!?! Let's focus, we're dealing with the RED half right now.... the divine masculine, red, the fire, the altar, the one, that which wants and draws from the well or picks the word from the abundance a word to illuminate and see and know itself... The logical side, the side called "HE" or a male (masculine is not male but more represented there), God (which is why God is looked at as masculine), WILL, force imposed, divine father (Honor thy FATHER and mother) Consciousness (which is individual focused Awareness) or you could say divine want; the red; the master; the front, focus, or light and fire of the mind; The THINKING ("-ing" is what is happening NOW, so "-ING" is the KING of things, since thoughts are things. Thinking is the King of things. Whoever controls the Thinking is GOD. That's the word you want to know)... Conscious awareness of abundance; the altar or the “now” where all things are illuminated; that which is clock-wise or wisdom of all things in time or moments; who is knowing; etc. Get the picture? If you think this book and game are "deep" you should check out the MUSIC! It's on the website: www.SamuraiRuach.com/music or you can go to the music VAULT (ALL of the music) at www.littlebyrd.bandcamp.com .




Since we're having fun here, explaining the day away, let's do just that. SO, the sun there, how it comes from the altar... And what the altar (or front of your mind, your focused awareness, or consciousness) does is illuminate (or give life to, or express) one word per moment, then the DAY (son, sun) comes from that. You create it. Consider this... Time is just a string of points, and those points are just moments when you were conscious of your self. The points in line with you expressing and being in your divinity, or pure honest self, are "good" moments. The ones which are not that, are "bad" moments. Time is nothing more than that, honestly. The sun does not rise or set. The day is just moments when you are conscious, or when your awareness is focused. You see the abundance. The night is just when you are not conscious, or not focusing your awareness. You're still aware, but you're not thinking about it. The Abundance is still there, but it's behind the veil, you make your self ignorant to it, by shifting your focus (consciousness) to something else. Like when the sun (light) is always there, but the earth (body) moves it's face from it, "creating" night. It's all an illusion. The sun doesn't rise or set. It just is. It's the earth that moves. You are either expressing it (BEING... in the light), or not. That's all. Also, the sky and ocean aren't really blue. They're just "dark". If the sky was blue, and the ocean was blue, when you look at the sun it would be green. Like if you looked at a yellow light through a blue lens, yellow and blue make green. If you looked at the palm of your hand under water, it would look blue. The sky and water are clear. Ok, moving on...
Terms: Full Count, Sets, Hands, Turns, Rounds | USING The Decks: VOID, ABUNDANCE
The ELEMENTS: Water, Earth, Air, Fire, Aether | A Bit on Saturn
Terms: Full Count, Sets, Hands, Turns, Rounds | USING The Decks: VOID, ABUNDANCE
The ELEMENTS: Water, Earth, Air, Fire, Aether | A Bit on Saturn
MIND over MATTER (IMAGES)
(The Game Of 7's aka You.World.Order.)
The MATTER Deck (Blue)




The MATTER DECK (Blue): The image there is the night. There is a well... on the beach... with the moon full and bright over the ocean. By now, things may be clicking in your brain and mind, and you know what you just read in that image description. For those who want the confirmation and dopamine hit, or who may have missed it, the image is that of The Divine Mother - the divine feminine. Given that, you get into Woman, and the womb which births all things. There's The BLUE ("it just came to me/hit me clear out of THE BLUE), the sky, SPACE, the firmament, the substance and building blocks of HEAVEN... Speaking of The BLUE you get into WATER, so it's also the ocean (Oshun, Aphrodite, Venus, etc.), the deep, the rivers, the Pure FLOW of BEING, how woman has a CYCLE or FLOW in her creative and reproductive system... The WATER is contained in THE WELL, the Living Water, so look into the WOMAN AT THE WELL. Also it's Pure SPIRIT, or Pure Non-Conscious BEING, SOURCE, the WAY and HOW of GOD. When you get into "The DEEP" and "THE BLUE" it may also lead you to THE VOID, The Darkness, Ignorance, Non-Conscious BEING, the back of your mind, Behind the Veil, the known but un-thought, the abundance "unseen" or the SPACE which all things are birthed into. Potential energy, some say Sub-Conscious but it's more than that. Need I go on? You get it. Yes, it's still all just a game. These are just cards. I just had the idea and made this up... just out of the... blue... hmm.... And now here you are looking at it.
Terms: Full Count, Sets, Hands, Turns, Rounds | USING The Decks: VOID, ABUNDANCE
The ELEMENTS: Water, Earth, Air, Fire, Aether | A Bit on Saturn
MIND over MATTER (IMAGES)
(The Game Of 7's aka You.World.Order.)
(The Serpent Eating Its Own Tail)
The OUROBOROS

· Function/Job: Symbol of eternal return, self-devouring creation, cyclical time, unity of opposites, self-reflection, infinite regeneration. Used in alchemy, mysticism, Gnosticism, and psychology (Jungian archetype).
· Name Meaning: Greek oura ("tail") + boros ("eating") — "tail-devourer."
· Symbol or Logo: A snake or dragon in a circle or figure-8 shape, consuming its own tail; sometimes shown with half light/half dark scales (duality); used as a symbol of infinity (∞) or eternity.
· Culture: Ancient Egyptian, Greek, Norse, Gnostic, Hermetic, Aztec, Hindu, African, Chinese Taoist symbology.
· Religion: Alchemy (Hermetic), Gnosticism, Hinduism (Kundalini serpent), Buddhism (samsara), Norse mythology (Jörmungandr), Christian mysticism (in apocrypha), and occult traditions.
· Nemesis/Enemy: Entropy (as opposite of renewal), linear time, forgetfulness, separation from the divine; seen in opposition to exoteric religion's “one lifetime” view.
· Day of the Week/Month: Timeless — associated with cosmic time, solar/lunar cycles, solstices, equinoxes, and the turning of the Great Year (precession of the equinoxes).
· Also Known As: Jörmungandr (Norse), Shesha (Hindu), Leviathan (in some esoteric interpretations), The Infinite Serpent, Cosmic Serpent, Self-Devouring One, Circle of Eternity, Kundalini Coil.
· Related Figures: Phoenix (rebirth through fire); Shiva (destruction and renewal); Ananta Shesha (Hindu world serpent); Yaldabaoth (Gnostic demiurge depicted as a serpent); Quetzalcoatl (Aztec feathered serpent); Jörmungandr (Midgard serpent); Uroboros in Carl Jung’s writings as archetype of individuation and integration.
· Company/Business Names: Ouroboros Herbal Elixirs, Ouroboros Studio (design), Ouroboros Press (esoteric publishing), Ouroboros Cycles (bike parts); common name in tattoo studios and occult branding.
· In The Media/Pop Culture: Seen in Fullmetal Alchemist (Homunculi tattoo), The NeverEnding Story, Dark (Netflix), True Detective (Season 1), The Matrix, Doctor Strange (time loop), Prometheus, Elden Ring, and the Assassin’s Creed franchise. Referenced in Tool lyrics, Jordan Peterson lectures, and Gnostic/paranormal YouTube rabbit holes.
· Products: Pendants, rings, sigils, tapestries, tattoos, board games, esoteric book covers, sacred geometry posters, spiritual coloring books.
Yeah, that's a lot. This game is about KNOWING. Part of what should be known is what is blocking you from freedom, or what is keeping you stuck or trapped. SO, as much information as I can cram into this book is going in here to help serve that purpose. If you have more information on any of this, feel free to email or drop a comment on the pages somewhere. I'm still learning, but this is what I got so far. I hope it helps... speaking of which...
There's a project I'm working on and update when I get time. It's called "I Hope This Helps". It's a "cheat sheet," or listing of SOME religious, spiritual, esoteric, and [other] things, beings, places, etc. just for folks who want to know who's who, what's what, but don't have the time to read all of those books, or look all of that up. I'm one of those people, but I'm making time when I can, which is tricky at times, especially since more information keeps coming out, and i'm trying to keep it as accurate as possible. It lists things in the following way, which explains things pretty well, says me....
MIND over MATTER (IMAGES)
(The Game Of 7's aka You.World.Order.)
the elements

Because the game is MIND Over MATTER i just thought it would be fitting to add the elements that make up the matter. I was thinking to do an image or symbol for CONSCIOUSNESS... that or "mind," but then comes the argument of "maybe it should be soul, or spirit, or Ruach" and I just went with the Samurai Ruach symbol since it's all of that. On top of that, RUACH is pretty much the conscious spirit of AIR, to some degree. I also considered Space, but space is just what each element exists in, and if it were a substance (or have a root) it would be rooted in BEING. BEING doesn't make sense to list as an element, because everything is that. So, I just went with the rest of the elements, or at least the core ones: Water, Earth, Aether, Air, and Fire. No, there's no "Heart", noooooo Planet. No Leeloo Dallas multi-pass. Stop that.
Terms: Full Count, Sets, Hands, Turns, Rounds | USING The Decks: VOID, ABUNDANCE
The ELEMENTS: Water, Earth, Air, Fire, Aether | A Bit on Saturn
Terms: Full Count, Sets, Hands, Turns, Rounds | USING The Decks: VOID, ABUNDANCE
The ELEMENTS: Water, Earth, Air, Fire, Aether | A Bit on Saturn
MIND over MATTER (IMAGES)
(The Game Of 7's aka You.World.Order.)
the elements: FIRE
· Function/Job: Catalyst. Energy. Transformation. Will. Fire is both destructive and purifying — it clears away the old to make room for the new. It symbolizes power, passion, drive, courage, anger, and divine inspiration.
· Name Meaning: From Old English fyr, Proto-Germanic fūrą; linked to Latin ignis (from which we get "ignite").
· Symbol or Logo: Triangle pointing upward (alchemy), flame, sun, red/orange/gold colors, salamander (alchemical fire element creature).
· Culture: Present in nearly all systems — Greek, Vedic, Taoist, Native American, Hermetic, Celtic, Egyptian, Norse, and modern Western magick.
· Religion: Zoroastrianism (Fire Temples), Hinduism (Agni), Christianity (Holy Spirit as flames), alchemical and ceremonial magic traditions.
· Nemesis/Enemy: Water (dampening), unchecked rage, chaos. Can be extinguished, or burn out of control.
· Day of the Week/Month: Tuesday (Mars), Summer Solstice, associated with Aries, Leo, Sagittarius.
· Also Known As: Agni (Vedic), Shin (Hebrew letter for fire), Tejas (Sanskrit), Ignis (Latin), Heat, Passion, Desire, Sacred Flame.
· Related Figures: Prometheus (Greek fire-bringer), Agni (Hindu god of fire), Sekhmet (Egyptian fire lioness), Archangel Michael (fire sword), Pele (Hawaiian volcano goddess).
· Products: Fire incense, red candles, pyrite and carnelian stones, solar amulets, passion oils, courage talismans.
Terms: Full Count, Sets, Hands, Turns, Rounds | USING The Decks: VOID, ABUNDANCE
The ELEMENTS: Water, Earth, Air, Fire, Aether | A Bit on Saturn
MIND over MATTER (IMAGES)
(The Game Of 7's aka You.World.Order.)
the elements: AIR

· Function/Job: Thought. Communication. Intellect. Breath. Air is movement and mind, the messenger between above and below. It enables sound, speech, and spirit.
· Name Meaning: From Latin aer (Greek aēr, "mist, vapor").
· Symbol or Logo: Triangle pointing upward with a line (alchemy), feather, wind swirl, sword, birds.
· Culture: Greek (as one of four elements), Kabbalistic, Taoist (linked to Qi), Western alchemy.
· Religion: Associated with angels (especially Archangel Raphael), Hermes/Mercury, and the Word/Logos in Judeo-Christian mysticism.
· Nemesis/Enemy: Earth (inertia), stagnation, silence. Confusion and disconnection when imbalanced.
· Day of the Week/Month: Wednesday (Mercury), Spring Equinox, linked to Gemini, Libra, Aquarius.
· Also Known As: Pneuma (Greek), Qi (Chinese), Ruach (Hebrew), Breath, Wind, Logos.
· Related Figures: Hermes/Mercury, Shu (Egyptian air god), Raphael, Sophia (Wisdom).
· Products: Feathers, incense, lavender and mint oils, journals, fans, wind chimes, swords.
Terms: Full Count, Sets, Hands, Turns, Rounds | USING The Decks: VOID, ABUNDANCE
The ELEMENTS: Water, Earth, Air, Fire, Aether | A Bit on Saturn
MIND over MATTER (IMAGES)
(The Game Of 7's aka You.World.Order.)
the elements: EARTH

· Function/Job: Grounding. Structure. Form. Stability. Earth is matter, foundation, support, nourishment. Associated with manifestation, endurance, and fertility.
· Name Meaning: From Old English eor(th)e, Proto-Germanic ertho.
· Symbol or Logo: Triangle pointing downward (alchemy), stone, mountain, square, tree, green/brown colors.
· Culture: Found in all elemental systems — Greek, Native American, Chinese (as “Tu”), Vedic.
· Religion: Gaia in Greek myth, Geb in Egyptian, Mother Earth in many pagan paths, Norse Jörð.
· Nemesis/Enemy: Air (disruption), stagnation, excessive heaviness, rigidity.
· Day of the Week/Month: Saturday (Saturn), Autumn Equinox, Capricorn, Taurus, Virgo.
· Also Known As: Gaia, Prithvi (Hindu), Terra, Matter, Foundation, Body.
· Related Figures: Demeter, Gaia, Geb, Archangel Uriel, Pachamama, Dhumavati (Hindu crone of the void).
· Products: Crystals, clay, herbs, grounding oils, iron tools, coins, fertility talismans.
Terms: Full Count, Sets, Hands, Turns, Rounds | USING The Decks: VOID, ABUNDANCE
The ELEMENTS: Water, Earth, Air, Fire, Aether | A Bit on Saturn
MIND over MATTER (IMAGES)
(The Game Of 7's aka You.World.Order.)
the elements: WATER
· Function/Job: Emotion. Flow. Intuition. Cleansing. Water is adaptability, reflection, dreams, the unconscious, the moon’s mirror. It's the healer.
· Name Meaning: From Old English wæter, Proto-Germanic watōr.
· Symbol or Logo: Triangle pointing downward (alchemy), waves, cup, moon, ocean/blue tones.
· Culture: Greek, Hindu (Apas), Taoist (Water as wisdom), Celtic wells, African Yemaya.
· Religion: Baptism in Christianity, purification in Judaism and Islam, libations in Afro-Caribbean paths.
· Nemesis/Enemy: Fire (evaporation), overwhelming emotion, stagnation, flood.
· Day of the Week/Month: Monday (Moon), Pisces, Cancer, Scorpio; sacred to Moon cycles.
· Also Known As: Apas (Sanskrit), Mem (Hebrew), Mare, Aqua, Subconscious, Dream.
· Related Figures: Yemaya, Poseidon/Neptune, Aphrodite, Tiamat, Archangel Gabriel.
· Products: Chalices, moonstone, cleansing sprays, holy water, rose water, bath salts.
MIND over MATTER (IMAGES)
(The Game Of 7's aka You.World.Order.)
As mentioned before, BOTH decks have these logos i made on the back, as well as on the box. I thought it was important because of how each element moves and works, and also how they pop up in your life. AIR, for instance, and doing breathwork, and how it's enemy is the earth-- a lot of the foods and your physical body and health effect your breathing-- things like that. So if you have an issue in one, you can easier find a root to fixing it. Anyways, here they are, the ELEMENTS: Water, Earth, Aether, Air, and Fire-- those are the small colorful circle and triangle symbols. I tried to have an associated color added to them, but if you didn’t catch that, they’re also named on the box. The game is not esoteric, or mystical, or magical, or anything like that, but these elements still come into play in the game of everyday life and living it. There is some bliss to ignorance, to a degree, but at least know what you're dealing with. Here's the one you might know the least about, but the symbol is the one you may have seen the most...
the elements: AETHER (Ether)

· Function/Job: Spirit. Source. The fifth element beyond matter — the cosmic glue that binds all. Aether is the unseen, the divine field, the unifying quintessence.
· Name Meaning: Greek aithēr, “upper air,” the pure essence the gods breathed.
· Symbol or Logo: Circle, spiral, star of David (when combining other elements), eye, crown, cosmos.
· Culture: Ancient Greek, Hermetic, Hindu, Buddhist, Tibetan, Theosophical, modern spiritual science.
· Religion: Esoteric Christianity, Kabbalah (as Kether), Eastern spirituality (Akasha in Vedanta), New Age.
· Nemesis/Enemy: Disconnection from self/spirit. Forgetting. Fragmentation. Artificiality.
· Day of the Week/Month: Sunday (Sun), Cosmic Time, linked with crown chakra and void.
· Also Known As: Akasha, Spiriat, Void, The Fifth Element, Divine Matrix, Field, Source.
· Related Figures: Brahman (Hindu Absolute), Ain Soph (Kabbalah), Holy Spirit, Sophia, Cosmic Serpent.
· Products: Crystal grids, meditation tools, sacred geometry, sound bowls, quartz and selenite, cosmic-themed altar items.
The symbol for Aether used in this game is the HEXAgram, or six-pointed star—two interlocking triangles, one pointing up, one down. While often associated with Judaism as the Star of David (linked to the tribes of Israel, Jacob who became Isra-El, the land, and cultural identity), its origins go back much further, appearing in ancient Hindu, Buddhist, and alchemical traditions to represent cosmic balance and unity. This is not to be confused with the PENTAgram (five-pointed star), which symbolizes individual power and spiritual protection. WHEN INVERTED, the inverted pentagram is associated with ego, materialism, and figures like Baphomet or Lucifer—neither of whom have anything to do with this game or any symbols used here. The hexagram, unlike the inverted pentagram, reflects universal harmony and divine synthesis, and in this context, represents the element Aether—the "fifth element" beyond Earth, Air, Fire, and Water. Its inclusion is intentional and purified for use in this game to reflect that purpose only—nothing occult, religious, or entity-based. I'm still doing my own research, especially regarding its ties to Saturn, but here, the energy is clear: the symbol stands for Aether, the unseen force of connection, not any of its misused or controversial associations. I’m not even going to get into Elohim there. There's SATURN also, that is linked to everything pretty much when it comes to Earth. Saturn is linked to the star and the ouroboros, which I don't use that aspect of it, and don't like or agree with that aspect and usage of it. But not liking something doesn't mean it's not there. SO, in my digging into SATURN, there's what's below here, and what’s in another project in the Samurai Ruach works, called “I Hope This Helps.” To give you some of the hints and connections, SATURN is also linked to Satan, Time, Chronos, Saturday (Saturn's Day), BLACK (which is why official robes are black-- Judges, graduations, etc.), Black Squares (like the one in Mecca, and other places), and there's even a cube (like Metatron's Cube) on the planet Saturn, on the north pole I think it is. That also gets into the dimensions of Earth and human beings, like being in 3D, 4D, 5D, the same as that cube. There's a lot which will upset you. I did Aether this deep because it’s one of the most overlooked, meanwhile the symbol is one of the most known. Interesting, no? (Yes, this repeats in the Saturn section, becase it's related. I didn't want you to miss it.)
Terms: Full Count, Sets, Hands, Turns, Rounds | USING The Decks: VOID, ABUNDANCE
The ELEMENTS: Water, Earth, Air, Fire, Aether | A Bit on Saturn
Terms: Full Count, Sets, Hands, Turns, Rounds | USING The Decks: VOID, ABUNDANCE
The ELEMENTS: Water, Earth, Air, Fire, Aether | A Bit on Saturn
MIND over MATTER (IMAGES)
(The Game Of 7's aka You.World.Order.)
the elements: SATURN
The symbol for Aether used in this game is the HEXAgram, or six-pointed star—two interlocking triangles, one pointing up, one down. While often associated with Judaism as the Star of David (linked to the tribes of Israel, Jacob who became Isra-El, the land, and cultural identity), its origins go back much further, appearing in ancient Hindu, Buddhist, and alchemical traditions to represent cosmic balance and unity. This is not to be confused with the PENTAgram (five-pointed star), which symbolizes individual power and spiritual protection. WHEN INVERTED, the inverted pentagram is associated with ego, materialism, and figures like Baphomet or Lucifer—neither of whom have anything to do with this game or any symbols used here. The hexagram, unlike the inverted pentagram, reflects universal harmony and divine synthesis, and in this context, represents the element Aether—the "fifth element" beyond Earth, Air, Fire, and Water. Its inclusion is intentional and purified for use in this game to reflect that purpose only—nothing occult, religious, or entity-based. I'm still doing my own research, especially regarding its ties to Saturn, but here, the energy is clear: the symbol stands for Aether, the unseen force of connection, not any of its misused or controversial associations. I’m not even going to get into Elohim there. There's SATURN also, that is linked to everything pretty much when it comes to Earth. Saturn is linked to the star and the ouroboros, which I don't use that aspect of it, and don't like or agree with that aspect and usage of it. But not liking something doesn't mean it's not there. SO, in my digging into SATURN, there's what's below here, and what’s in another project in the Samurai Ruach works, called “I Hope This Helps.” To give you some of the hints and connections, SATURN is also linked to Satan, Time, Chronos, Saturday (Saturn's Day), BLACK (which is why official robes are black-- Judges, graduations, etc.), Black Squares (like the one in Mecca, and other places), and there's even a cube (like Metatron's Cube) on the planet Saturn, on the north pole I think it is. That also gets into the dimensions of Earth and human beings, like being in 3D, 4D, 5D, the same as that cube. There's a lot which will upset you. I did Aether this deep because it’s one of the most overlooked, meanwhile the symbol is one of the most known. Interesting, no?
Here's a bit I've found so far on SATURN, and why I'm not a fan of that energy or usage.
SATURN (The Taskmaster, The Reaper, The Great Malefic)
· Function/Job: God of Time, Structure, Boundaries, Karma, and Harvest. Represents discipline, law, delay, limitation, and the inevitability of death. Symbol of cycles, fate, and esoteric knowledge. Known as a planetary ruler of materialism, restriction, and control — both spiritual and physical.
· Name Meaning: Latin Saturnus, possibly from “satus” (sowing) or “serere” (to sow/plant). Root of the word Saturday and “saturnine” (gloomy, cold, melancholic). May share etymology with “Satan” in occult interpretations (Saturn = Shaitan in esoteric circles).
· Symbol or Logo: Sickle, scythe, hourglass, black cube, hexagram (Star of Saturn), ouroboros, the ring (symbolizing the planet’s rings), goat or horned god, the Eye. Alchemical symbol is ♄. Astrologically, Saturn is often represented by the symbol of the cross over a sickle.
· Culture: Roman (Saturnus), Greek (Cronos/Kronos), Chaldean, Babylonian, Phoenician, Sumerian (Ninurta), Kabbalistic, Gnostic, Occult, Hermetic, Thelemic, Alchemical, Astro-theological.
· Religion: Ancient Roman religion (Saturnalia festival), Hermeticism, Western Esotericism, Astrology, Gnosticism, Qabalah, certain Left-Hand Path traditions, and some Satanic/Luciferian interpretations.
· Nemesis/Enemy: Jupiter/Zeus (bringer of expansion and light), Uranus (sky god — whom Saturn overthrew), Time itself (ironically), hubris, rebellion, freedom. In astrology: associated with obstacles, fears, and consequences of actions.
· Day of the Week/Month: Saturday (dies Saturni) — the “Sabbath” in some cultures.
Traditionally linked to the Winter Solstice, darkness, and death cycles.
· Also Known As: Cronos/Kronos (Greek), Ninurta (Sumerian), Shabatai (Hebrew Kabbalistic astrology), El (Phoenician high god, linked with Saturn), The Grim Reaper, The Dweller on the Threshold, The Lord of Time, Father Time, The Dark Lord, The Old One, Malik (Islamic angel of death), Shaitan (esoteric correlations).
· Related Figures: Cronos: Greek god of time, devoured his children; Yaldabaoth: Gnostic demiurge (often associated with Saturn or El); Moloch: fire god linked to child sacrifice, often syncretized with Saturn; Kingu/Anzu (Mesopotamian demons); Samael: Angel of Death and severity in Kabbalah; Satan: Often syncretically linked with Saturn in occult and conspiracy theory interpretations; Azazel: scapegoat demon (Yom Kippur rite), dark twin archetypes.
· Company/Business Names: Saturn Corporation (automobile manufacturer), Saturn Electronics, Saturn (brand of gaming consoles in 1990s by SEGA), Black Cube investment firm (symbolic reference), Numerous Saturn-themed astrology and tarot services.
· In The Media/Pop Culture: Movies: Interstellar, 2001: A Space Odyssey (monolith = Saturn symbol); TV: “Raised by Wolves” (Saturn imagery and symbolism); Books: Saturn: A New Look at an Old Devil by Liz Greene (astrology); Music: “Planet Caravan” (Black Sabbath), Rings of Saturn (metal band); Games: Saturnian imagery in Destiny, Elden Ring, and Final Fantasy series; Symbolism often appears in esoteric art, Tarot decks, sci-fi, and horror.
· Products: Saturn-based incense (Myrrh, Lead-based alchemical tools); Dark-themed candles (black cube, death, scythe motifs); Ritual tools used in planetary magic (for banishing, binding, cursing, or structuring energy); Jewelry: rings with black stones, hexagrams, Saturn sigils; Tarot: Corresponds with cards like The World, The Devil, The Hermit, The Tower, and Death.
· Frequency in Hz: 147.85 Hz (based on planetary frequency tuning systems; varies by method); Associated with root chakra grounding tones and the lower octave of D#.
· Colors Associated: Black, lead gray, indigo, deep violet, iron blue, dark brown, cold silver.
· Shapes or Geometry Associated: Black Cube (Kaaba, Saturn Cube symbolism); Hexagon/ Hexagram (north pole of Saturn has a mysterious hexagonal storm); Scythe (curve of time and fate). Ouroboros (eternal cycles); Rings (planetary rings = cycles, limitations, loops); 7-pointed Star (Saturn is the 7th “wandering star”/planet in classical order).
· Musical Note (or Key) Associated: Traditionally associated with D# or G depending on system. Related to dark, solemn tones — minor keys, funereal music.
· Summary: Saturn is the archetype of time, karma, law, and the limits of existence. Feared as the “Great Malefic” in astrology, revered as the cosmic teacher in esoteric systems. Its symbolism merges across cultures as the God who devours, the Father of Death, and the gatekeeper of hidden knowledge. Associated with the Black Cube, Hexagram, restraint, sacrifice, and the cold truths of life and death. Though feared, Saturn is necessary for mastery, maturity, and transcendence.
Terms: Full Count, Sets, Hands, Turns, Rounds | USING The Decks: VOID, ABUNDANCE
The ELEMENTS: Water, Earth, Air, Fire, Aether | A Bit on Saturn
MIND over MATTER (IMAGES)
(The Game Of 7's aka You.World.Order.)
Why is the Box a Book?




Why is the box a book? Other than "it looks cool," the box image design is a book because in exercising your ability to use your version of your MIND Over MATTER you're re-writing your story. This life and the whole game is a book about you. What do you want it to say? What story will you leave behind? Why? Don't take that lightly. Every word and action is written down, and it leads to something-- it develops your character and drives the story, even if in just the slightest way. You never know what line someone will connect with. Your story will impact people you'll never know, just like how some of the books you've read may have been written by people who died before your grandparents were born. Everyone's story is important, and the easiest thing to write about is what you know. Writing about what you think is easy too, but what you know is more concrete, and a more solid and better story. So, here's a game to help you write the book of your self. It's here to help you know your self, and why. And when your book is ready, make it known. Don't worry, you'll be writing it forever, but do get this first version done. You can put out the 2.0 and all of the others when they come.
Ok, this manual is done. You can play the game now.