

MIND over MATTER
(The Game Of 7's aka You.World.Order.)




BLAH BLAH BLAH-- HOW DO YOU PLAY? I WANNA PLAY! Ok, THANK YOU FOR YOUR INTEREST, SUPPORT, AND PURCHASE! YOU CAN BUY THE GAME HERE, or No I just want free stuff and want to play and get everything for free so I'm gonna click here to play some hands online here.
MIND over MATTER, also known as The Game Of 7's, and YOU.WORLD.ORDER. is a card game that was created before the series started, but fit into the whole aesthetic and so it was added into the catalog. The gameplay is intended to give the player(s) a more honest and true understanding and knowing of who they are. This game is also features in the Samurai Ruach series, in one of the early chapters of the book (early episodes) where Ben is in the Market District and plays with the merchant, Aminah. Where most games are set up to distract and amuse, this is a fun, engaging, and practical way of finding out who, what, and where you are in your being. It's an interview styled game (question and answer) on the topics that range from spirituality, to pop culture, morality... pretty much everything under the sun-- and beyond. There are explainer and demo videos here also to play along with to give you a feel of it, and the GAME MANUAL to give you a more solid sense of the philosophy and experience of the game. Thanks for checking it out! Have fun!
...Yeah, that Manual-Menu is big, but I wanted to make sure you could have a "one-stop shop" as far as getting EVERYTHING about MIND Over MATTER (The Game of 7's/ YOU.WORLD.ORDER) as possible. In the actual book/Manual for the game, I had a limited space of 40 pages, which I went over and re-designed twice: once when just writing out the first longer version on patreon; and second when I condensed what i'd originally written and ran out of space again. So i thought to just update this page and put it all here. So THIS Manual page here is the 3rd version, which is a mix of the first two, with some updates. Then I could just put a QR code of this page in the book, since I ran out of space there, and people could get to ALL of the game's information AND UPDATES.
IF THARE ARE ANY DEAD LINKS PLEASE LET ME KNOW! I keep going over the pages on my own but can't catch everything, and there are STUPID ISSUES with this whole project (not just the game but the whole Samurai Ruach project). For instance, I made the different "packs" for the game. The site I made them on gave me a button to add to purchase each pack. Their button didn't work. So I went back and manually got the code for each specific pack's page and added a button... which deleted itself but took an hour to delete??? So then I replaced that with a NEW button, which reformatted itself after I got it all set up (giant text, and the button stretched across the whole page). So I fixed that, and then the links deleted themselves AFTER I GOT THE WHOLE MENU RE-WORKED AND PLACED BETWEEN EACH SECTION. So I had to do that all over too. That was just for this one page. I have to do this for 4 more pages... on a computer that likes to timeout and shut off randomly and you lose everything and have to start over. This project must REALLY BE IMPORTANT and have valuable information for all of life to work this hard to make everything just a hassle. I hope you make the most of what you get from it.
Terms: Full Count, Sets, Hands, Turns, Rounds | USING The Decks: VOID, ABUNDANCE
The ELEMENTS: Water, Earth, Air, Fire, Aether | A Bit on Saturn
MIND over MATTER VIDEOS
(The Game Of 7's aka You.World.Order.)
Because there's so much involved in MIND Over MATTER, but honestly it's all YOU really, when it comes to MIND Over MATTER (The Game of 7's...) I did some video demos here, and explainers for whomever was interested, to give you a feel for the gameplay. It uses the original starter, first deck I printed and cut myself. There's even info on how I made that first deck, AND the new one you can purchase. There are also demos you can play here, like here at this link here, like this very line (sigh) just click this line you're reading, I even colored it in. As far as the video here, it breaks down of some of the different ways to play, because there are a few. There's a whole section on DIFFERENT WAYS TO PLAY and SUB/OTHER GAMES TO PLAY. I wanted whoever plays to get the most out of the game, so there are even ways of playing with one of the two decks! I don't want to give it all away. Here's what you came for... the videos. Have fun!
The Game of 7's (Mind Over Matter)
Game of 7s DEMO mind over matter


Game of 7s DEMO mind over matter

Samurai Ruach the series: The Game of SEVENS aka You.World.Order. aka Mind Over Matter (demo video)

Every Evil Spirit in the Bible Explained
Terms: Full Count, Sets, Hands, Turns, Rounds | USING The Decks: VOID, ABUNDANCE
The ELEMENTS: Water, Earth, Air, Fire, Aether | A Bit on Saturn

(The Game Of 7's aka You.World.Order.)
MIND over MATTER (Manual)
Intentions
MIND Over MATTER is part of the Samurai Ruach collection —a series that blends self-reflection, practicality, spirituality, and intention into every experience, including gameplay. Like the books, this game invites you to set your intention before you begin. Use this space for that, please. Whether it’s fun, clarity, or deeper insight you seek, direct that energy consciously. You don’t have to set an intention, but as the Samurai Ruach philosophy teaches, everything is spiritual, and intention shapes experience. Even “just enjoying the ride” counts.
Terms: Full Count, Sets, Hands, Turns, Rounds | USING The Decks: VOID, ABUNDANCE
The ELEMENTS: Water, Earth, Air, Fire, Aether | A Bit on Saturn
MIND over MATTER (Manual)
(The Game Of 7's aka You.World.Order.)
Introduction
So, you want to play a game? But nothing seems to keep your focus, or provides you with any substance-- other than a temporary dopamine hit, or some pointless meaningless “win” that does nothing for you in real life. You want a game that gives you actual answers. You want a game that’s REAL. You want a game worth playing. In fact, you want a game that’s more than a game. You want an actual honest personal challenge, and real winning experience. Sounds or feels familiar?
“The Game of 7’s” for those who like lighter, fun things… or “Mind Over Matter” to those who like more clever things… or “You. World. Order.” for those who dive into deeper depths… There are many names, but it’s all the same game. This is the experience you’ve been looking for. Calling it a game is tricky. It’s more about BEING and fine tuning that. It’s a conversation in and with a mirror. A mind trap which is a release. A labyrinth that is a key. A ritual as much as it is a reflex, like breathing. A dare, but the one you’ve been wanting. A joke as much as it is a confession. A puzzle made of 7s — built for minds that want to test, twist, and transform themselves …or just reality. What you’ll be doing is interviewing your honest self through a series of questions where you re-order life the way you want to live it. Through that, you’ll uncover who you really are, and get to compare that with who you want to be. And if you’re looking for anything on the creator of the game, or where this all came from, check out www.SamuraiRuach.com.
Terms: Full Count, Sets, Hands, Turns, Rounds | USING The Decks: VOID, ABUNDANCE
The ELEMENTS: Water, Earth, Air, Fire, Aether | A Bit on Saturn
MIND over MATTER (Manual)
(The Game Of 7's aka You.World.Order.)
What's In the Box?!
Because I am who I am, and economics should have no place in spirituality-- outside of the respect and honest dealing with currency and current-see... pricing the game is a pain in the butt. SO, there are a few options. The factors that contribute to the prices and production where this: (1) I wanted the best quality cards, print, and packaging. Having said that, I'd rather have a plastic deck, but this is what I could get for now with Print-On-Demand, with a really good company that is based in the USA. Which leads to point (2) I wanted to use an American Company, for the best and fastest shipping, which would make the game cost less since it's local, and also to help keep and make jobs and keep the home economy going. I found some very cool companies in China that did everything PERFECTLY, but I was nervous about shipping, and then, life life'd and in came the tariffs and it hit me why I was nervous and so adamant about using a US company. So after getting everything set up how i wanted it, based on what I could get, which is the Full Box Set, i looked at the price and thought of how to make it more affordable. SO, then came the (3) The different "Packs". Here, I just took all of the parts of the game and arranged them differently into different packages so you could pick what you wanted to get to play with. Different parts being included changes the price of the game since the company I'm using is Print-On-Demand. Whatever they have to print we get charged for. SO, all of this is listed below somehow, but, there's just THE PRINTED MANUAL, if you want to just play the demos online and use the printed manual to get more out of it... there's the FULL BOX SET with Everything... There's the BOX SET without the printed manual (which has a QR card linked to the online manual)... There's THE PURPLE PACK (SPLIT STARTERS DECK) which is half of the Red & Half of the Blue, with a QR Manual, all fit into a normal Poker Sized Deck box.... and the ONLINE PLAY, which is sadly scattered all over this site in videos, and different demos here. I'll cheat and put one here in this section though.... Yeah, I know, there's one at the top of this page, but we'll do another. Why not, you're here on the official site, reading this line, so you're obviously interested, and since I don't know your situation, the free demo here might be the thing you needed. I'm not gonna cheat you out of that.








"PURPLE PACK"
(Split Decks Starter's Pack - )
THE PURPLE PACK (SPLIT DECK Starter's pack) - This "Purple" (Half Red/Half Blue) Pack is a smaller, mixed, easier to carry pack. I was making it cheaper in price, but with just as much punch, and also wanted to have something you could fit right in your pocket and carry on-the-go, so you can play wherever you want without doing an "unboxing". So, this set splits the game evenly right down the middle, and gives you a taste of everything. It comes with:
- 25 MATTER/BLUE Cards (Odd numbers)
- 22 MIND/RED Cards (Even numbers)
- 6 Wild Cards (3 Red/3 Blue)
- 1 QR Manual/Guide book card (Links to this manual section)
- 1 Very cool full color poker sized deck box.




FULL BOX SET
(Full Complete BOX SET - Printed Manual Included)
- 49 MIND/RED CARDS
- 49 MATTER/BLUE CARDS
- 7 WILD CARDS (with the Samurai Ruach & BEING logo)
- 2 QR Manual Cards
- 1 Printed Full Color Booklet
- The Full Color Dual Deck Box (with room for Expansion decks)
BOX SET 2
(BOX SET - with QR Card Manuals Only)
This is a cheaper BOX Set that's just as good as the FULL BOX SET, but without the FULL COLOR PRINTED MANUAL (which drops the price down). This one has All of the Wild and Regular cards, but has the QR manual card. What you get is:
- 49 MIND/RED CARDS
- 49 MATTER/BLUE CARDS
- 7 WILD CARDS (with the Samurai Ruach & BEING logo)
- 2 QR Manual Cards
- The Full Color Dual Deck Box (with room for Expansion decks)
BAG SET (FULL GAME)
(BAG SET - with QR Card Manuals)
- 49 MIND/RED CARDS
- 49 MATTER/BLUE CARDS
- 7 WILD CARDS (with the Samurai Ruach & BEING logo)
- 2 QR Manual Cards
- 1 Blue Card carrying bag
- 1 Red Card carrying bag
MIND BAG (MIND DECK)
(FULL MIND DECK BAG SET - with QR Card Manuals)
The game s very versatile, and since you can play a few different ways with just ONE deck, here I split the game in half, giving one full deck. In the MIND BAG is ALL 49 of the starter MIND DECK cards, with ALL of the WILD MATTER cards to get you started. So you'll get every way to think about the WILD MATTER cards. What you get is:
- 49 MIND/RED CARDS
- 4 WILD MATTER/BLUE CARDS (with the Samurai Ruach logo)
- 1 QR Manual Card
- 1 Red Card carrying bag
MATTER BAG (MATTER DECK)
(FULL MATTER DECK BAG SET - with QR Card Manuals)
The game is very versatile, and sometimes I just copy and paste text instead of re-writing it. Since you can play a few different ways with just ONE deck, here I split the game in half, giving one full deck. In the MATTER BAG is ALL 49 of the starter MATTER DECK cards, with ALL of the WILD MIND cards to get you started. So you'll get every bit of matter (I'm giving you the whole world) to reorder, and the WILD CARD SET of ways to think about reordering it (The WILD MIND cards). What you get is:
- 49 MATTER/BLUE CARDS
- 4 WILD MIND/RED CARDS (with the BEING Symbol logo)
- 1 QR Manual Card
- 1 Blue Card carrying bag




Let's Play a few hands
Here are 21 hands of the regular INTERVIEW STYLE gameplay. 21 hands is a goooood amount of gameplay. That's like 3 hands of Straight 7s back to back to back. So, there's ONE MIND CARD and after that (if needed) ONE MATTER CARD that you apply the ONE MIND CARD to. It's INTERVIEW STYLE because the cards are NOT randomly dealt. Since I had to upload them, I picked them and the order they're in, so I'd be the one HOSTING this interview. There are some videos with other styles of gameplay, and even another set to play here in the QUICK START section.
Anyways, again, so the MIND card tells you what to do, and the MATTER card is what you do it with/to. As far as levels of difficulty, I couldn't tell you. The game is different based on each person playing. Some people may be more open and willing to explore, while others might be less honest, more closed off, more fearful or willing to answer some questions. BE HONEST. HAVE FUN WITH IT. Be your complete full honest self. If this is the only time in your life you get to do that, my apologies, but since we're here, let's make the most of it. There are no wrong answers, only YOUR answers. There's no judgment in the way of condemning or glorifying anything or anyone, only learning and freeing your self. IF YOU'RE PLAYING WITH SOMEONE ELSE (more than one person is playing), you can decide who's going to be the HOST and who's going to be the PLAYER. The ROLES section let's you know who does what, but in short (to save you some clicking), the HOST reads everything and runs the game, and the PLAYER answers everything.
TIP: You can write things down (or just buy the game) to mix and match the MIND cards here to different MATTER cards here. ALSO, you can look through the MANUAL (Guidebook) up there to see different typed of games, or click on this line to get to that page here.
Terms: Full Count, Sets, Hands, Turns, Rounds | USING The Decks: VOID, ABUNDANCE
The ELEMENTS: Water, Earth, Air, Fire, Aether | A Bit on Saturn
MIND over MATTER (Manual)
(The Game Of 7's aka You.World.Order.)
Objective
What do you want, and why? At the core, all conscious beings want 2 things: (1) to KNOW the divinity of their honest self, and (2) to express that in the now. That’s at the heart of the game. MIND Over MATTER helps you explore the connection between mind and matter, while encouraging deep self-honesty. It’s not about winning—it's about being: being aware, being real, and being you. It invites you to understand yourself to the point you know your self, and will then freely be your self. Do that and you win, if you need to win. Winning usually means the game is over. You’re eternal, and BEING is the game. In a world built on illusion and distraction, this game offers a fun and honest space to reconnect with your truth and reflect on what you're truly playing for. Then we can honestly grow. Tired of wasting time and being? As it's said in the Samurai Ruach writings, "Be honest. All ways, always."
Terms: Full Count, Sets, Hands, Turns, Rounds | USING The Decks: VOID, ABUNDANCE
The ELEMENTS: Water, Earth, Air, Fire, Aether | A Bit on Saturn
MIND over MATTER (Manual)
(The Game Of 7's aka You.World.Order.)
Quick Start




* Click on the gallery above to open the pics and play a sample game. The STYLE is 7UP HEAVY MATTER, which deals 7 cards face up, so you can play in any order. There are 6 MIND cards, and 1 MATTER card, all dealt face up. So you can read them, I'll pair them up, so just use the arrows and scroll to read each card. The Matter card is the focus (heavy), which is why it is HEAVY MATTER. have fun.
Don’t like reading instructions? Cool.
1. Draw one Red Card — that’s how you’ll think.
2. If needed, draw one Blue Card — what you’ll think about.
3. Use your MIND (red card) to rearrange MATTER (blue card).
That’s it.
Feel something? That’s “you”… playing.
Feels good. Want to take it up a notch?
Try it WITHOUT the Blue (MATTER) cards. Dig deep and come up with your own lists. Don’t hold back. Be as brutally, unashamedly honest as you are meant to be. This may be the one moment to just freely be your self you have this week. Your life right now is the blue card. What MATTERs are at hand (in the hand you’ve been dealt)? Break it down into 7 items. Usually it’s some balance, 2 Physical (1 internal, 1 external), 3 Mental (1 logical, 1 emotional, 1 in-between), and 2 Spiritual items (the one spirit you’re in/with/having now, and the one you want). Life is balanced. People will tell you that living is “balanc-ing” but that’s what throws off the balance. Shifting focus from one side of the scale to the other adds weight, throwing off the balance. You do not need to balance what already is. In those 7 items, see the connection: Physical leads to Logical, leads to Emotional, leads to Spiritual… Go up that ladder or down it, you arrive at you, here, now. Use your mind to bring order to those pieces, and know peace. That got deep quick? No, it’s just other games are shallow, which is why you have this one.
Terms: Full Count, Sets, Hands, Turns, Rounds | USING The Decks: VOID, ABUNDANCE
The ELEMENTS: Water, Earth, Air, Fire, Aether | A Bit on Saturn
MIND over MATTER (Manual)
(The Game Of 7's aka You.World.Order.)
Warning & Disclaimer

This game may contain emotionally intense, philosophical, and spiritual content. It’s designed for mature minds (when looking up the "mature" rating age it came up as both 17 and 18, so recommended 18+). This game is not fortune-telling, tarot, or magic, or anything occultic. It is not advice or instruction or therapy, even if playing is therapeutic. It's not based on religion, IQ, or identity labels—it’s just a game. A conscious one. It is what you make of it, so if I were you, I WOULD NOT PULL PUNCHES. Here is your chance to go for it. Be completely you and see how it feels. You can't love your self if you've never been your self. See what you learn. The world is fake enough. You're tired of that or else you wouldn't be here. If it feels unsettling, that may reflect something in you that’s ready to change. You cannot unknow what you know, despite what you think, how you distract your self, how you divide it, or what illusions or deceptions you react to what you know through. What you'll be knowing is your self. If you're here, you're probably already looking for that. Welcome. Let’s play.